There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. It will contain **Spoilers up to and including Game 2**. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. Theres nothing left of the original story when youre finished. It was a perfect touch that really brought the game home for me. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. We just finished the campaign and I've got a few questions. What were your favorite reveals from this game? The insanely climactic finale wouldn't be believable had it been scripted. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. We now need to discover which one is the cult leader (step i) before killing them (step ii). You can never go wrong with a ghostbusters reference. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). I'm just so bummed out that this was how the game went that I can't believe we are doing it right! This can be for attack, defense, an Event card or a Haunt roll. And how many time can a single dice be re-rolled? Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). But, as noted before, its minor. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. Drop a comment below and Ill compile a commenters list at some point in the future. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. It runs over centuries, of course, so there will be new characters, with new bonuses to come. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. To preserve anyone's experience, this review will be spoiler-free. These are the ten things that really stuck with me when we finished. This immediately led us to an outcome-based Legacy that was more meaningful than the cards that weve been adding to the deck based on previous results:the Guest Room where our killing occurred got replaced with a Bloody Room. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. To be fair this one wasnt revealed during the story so much as at the very end. So I know you can put your family crest on the helm for a reroll, but . As we were approaching the 1900, we joked about how out of place some of the character models would be. Browse . Figure 1-1: Our second house sprawls more. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. I did it with this one. Still, it also provides more opportunity to wear down the foes resources. It wasnt a mechanic that existed in any of the other Betrayal versions Id seen, gave us a new place to explore, and really changed how we had to view some of the Haunts. It wasn't very clear anywhere I could find. Certain cards are destroyed or temporarily taken out of the game. But we cant keep making our own fun. we play the game and win (woohoo) and no rules come up for gates. Wed suddenly become the lost souls in the middle of the night seeking shelter. It really was that much fun. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. And please note that I'm not limiting the discussion to board games. Tabletop and card game design. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). When does the mundane elevator become the mystic elevator. The most important is the Chalice of Insanity, the Omen that closes out the first game. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. Betrayal Legacy is now available wherever board games are sold. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. I was incredibly impressed when I was told to grab that box. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. Legacy:On our third outing, were just not feeling the Legacy. What happens in between games is the most interesting part of Betrayal Legacy. Balanced. So, go us. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. Were all normal humans. The other worlds open. Event Cards #8. You have been warned. Balanced. You can access all my other Betrayal posts HERE. This was easy to figure out we just didnt realize when it would happen. I completed this campaign over a year ago and I still remember it with a fondness. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. I like the idea of revisiting the baby shark chant. Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. Ending: Entries 203-205 are all obviously the different endings to the campaign. Were terrified of the traitor, so we immediately move on to stepii, where we engage in tactical cooperation (like we theoretically could have in Chapter One if wed been better equipped) to kill her. Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. You have been warned. We didnt think it was going to happen in game 8. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull The betrayal of the Helm also brought on another twist. No finality, no wrapping up the overaching narrative of "Him", just done? Liked it? To a certain extent,Betrayal Legacyis starting to drag for us. It was an amazing move. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. Figure 2-1: The rooms are familiar, but the layout is never quite the same; maybe were just confusing by the winding corridors? Folio Infernum: I feel like we HAVE to have missed this. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. ButBetrayal Legacydidnt. If you want to play through the story again, you'll need to buy an entirely new copy. So I removed some of the edges (and in the process made it round instead of hexagonal). The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. 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